Tuesday 28 September
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- 28 september 2021
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Nordic World Heritage VR, Teams. All times in CET.
13:00 Welcome
13:05 Check-in: The now and the future
Every participating world heritage shares (ca 10-15 min each):
- What they have today in the field of VR and immersive experiences?
- What challeges do you face regarding technology, audience engagement and/or immersive storytelling?
- What is the vision for your organisation(s) when it comes to the use of immersive technology?
- Where do you want to be when the project comes to an end? What do you want to have gained from the project?
14:20 Break
14:30 The Future Behind us: Navigating History in Virtual Reality, Jonathan Barbara and Jeremy Grech
15:30 Break
15:45 News of the world – what´s new in VR, storytelling and museums?
16:00 Economy and other practicalities– how to account for the project grant?
16:15 Kongernes Jelling – About our next meeting in Denmark in november. What, how and why?
Ca 16:40 Set the order and time of the project meetings
More information about the lecturers for The Future Behind us: Navigating History in Virtual Reality
Jonathan Barbara
Ph.D. Student at Trinity College Dublin in VR, Interactive Narratives, Cultural Heritage
M.A. Games Design at UCLAN, UK
Senior Lecturer in Creative Computing since 2006
Relevant Publications
Digitizing the Neolithic Hypogeum
J Barbara, J Grech, J Camilleri, S McGurk, C Theuma
Euro-Mediterranean Conference, 703-710 (2021)
Classification of gameplay interaction in digital cultural heritage
J Barbara
Proceedings of the Digital Games Research Association Conference (2020)
Jeremy Grech
Masters Student at The University of Malta – Institute of Digital Games (Game Technology and Design Stream)
B.Sc. in Creative Computing with St Martin’s Institute of Higher Education (affiliate of the University of London)
Lecturer in Creative Computing since 2011
Relevant publications:
Digitizing the Neolithic Hypogeum
J Barbara, J Grech, J Camilleri, S McGurk, C Theuma
Euro-Mediterranean Conference, 703-710 (2021)
A Case Study into the User Experience of an Application of Virtual Reality at the Saint Paul’s Catacombs, Malta. Grech, J., Bugeja, M., & Seychell, D. (2020).
In Rediscovering Heritage Through Technology (pp. 135-164). Springer, Cham.